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Sunday, March 4, 2018

Download GTA SAN ANDREAS FULL VERSION LOTS OF RAPIDSHARE WORKING DOWNLOAD LINKS!

Download GTA SAN ANDREAS FULL VERSION LOTS OF RAPIDSHARE WORKING DOWNLOAD LINKS!









The game is set in the fictional state of San Andreas, comprising three metropolitan cities. Set in late 1992,[8] San Andreas revolves around gang member Carl "CJ" Johnson returning home from Liberty City to Los Santos after learning of his mothers murder. CJ finds his family and his old gang, the Grove Street Families, in disarray. Over the course of the game, CJ gradually unravels the plot behind his mothers murder while reestablishing his gang and exploring his own business ventures. Like other games in the series, San Andreas is comprised of elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience. The game adds several features, such as gang wars, car customization, and character personalization.

Much like the previous entries in the Grand Theft Auto series, San Andreass critical and commercial success has not been without controversy. The most notable controversy was over the explicit "Hot Coffee" sex minigame, which was disabled but left within the games code. Its discovery led San Andreas to be re-rated briefly as an adult game and pulled from retailers shelves.

Following the success of Grand Theft Auto: Vice City, many gamers anticipated a new Grand Theft Auto game on the PlayStation 2 in late 2003. The first concrete evidence of a new installment came on October 29, 2003, when Take-Two Interactive announced that an untitled GTA game was set for release in the "later half of the fiscal fourth quarter 2004".[9] Although no further information was available at that point, as to the setting or plot of the new game, there were rumors that it would be based in either the fictional city of San Andreas, California or a Las Vegas-themed Sin City, Nevada.[10]

On March 1, 2004, Take-Two announced in a press conference that Grand Theft Auto: San Andreas would be released on October 19, 2004 in North America, October 22 in Europe, and October 29 for Australia.[11] The first news of the games content was revealed on March 11, when it was divulged that San Andreas would not be a city, but rather an entire state consisting of three whole cities and the surrounding territory.

On September 9, 2004, in Take-Twos third quarter financial results for 2004, it was announced that the release date would be pushed back by a week. In the same release, Take-Two announced the Microsoft Windows and Xbox versions of the game.

San Andreas was released for the PlayStation 2 on October 26, 2004 in North America and on October 29, 2004 in Europe and Australia. It was released in Japan on January 25, 2007.[12] The Windows and Xbox ports were released on June 7, 2005 in North America and June 10, 2005 in Europe and Australia.


San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the players character is capable of walking, running, swimming (the first GTA game in which swimming is possible), climbing and jumping, as well as using weapons and various forms of hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, trains, tanks, motorcycles and bikes. Players may also import vehicles rather than steal them.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a vigilante. New additions include robbery missions, pimping missions, truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.

Unlike Vice City and GTA III, which needed loading screens when traveling between different districts of the city, San Andreas has no load times when the player is in transit (which is notable, given how much larger the in-game map is than in the previous games). The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the hidden packages with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.

The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements,[13] as well as improved target crosshairs and a target health indicator which changes colors from green to red to black depending on the targets health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs, and then click or hold at the left mouse button to shoot or use an item, such as a camera.

In addition, players can swim and climb walls for the first time in the series.[14] The ability to swim has a great effect on the player as well, since water is no longer a viable barrier to the player and can no longer instantly kill the player (although it is possible to drown). For greater firepower, players can also wield dual firearms or perform a drive-by shooting with multiple gang members. Also, due to the immense size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.

The games artificial intelligence was also improved. No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not respond. While most pedestrians will flee or duck for cover, some armed civilians such as drug dealers and enemy gang members will attack CJ, and friendly gang members will shoot at and pursue his opponents. Cops will now chase non-player characters who are committing crimes, instead of just the player.

[edit] RPG features in character development

Rockstar has emphasized the personalization of the main protagonist by adding many RPG features. Clothing, accessories, haircuts and tattoos are now available for purchase by CJ, and have more of an effect on non-player characters reactions than the clothing in Vice City. CJs level of respect among his fellow Grove Street gang members varies according to his appearance and actions, as do his relationships with his girlfriends. Players must also ensure CJ eats to stay healthy and also exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes.[14]

San Andreas also tracks acquired skills in areas such as driving, firearms handling (when skills are high enough, double-wielding of certain weapons is possible), stamina, and lung capacity, which improve through use in the game.[14] CJ may also learn three different styles of hand-to-hand combat (boxing, martial arts and kickboxing) at the gyms in each of the games three cities. CJ can also speak with a number of pedestrians in the game, responding either negatively or positively; Rockstar claims that he has a total of about 4200 lines of spoken dialogue.[15]

[edit] Vehicles

In total, there are nearly 200 types of vehicles in the game, compared to the approximately 85 in GTA III. New additions include bicycles, dune buggies, trains, a combine harvester, a street sweeper, a hovercraft(vortex), and many others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more midair vehicle control as well as nitrous oxide upgrades and aesthetic modification.

There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments, while racing cars perform better on tracks or on the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has 11 airplanes and 9 helicopters and makes them more integral in the games missions. Several boats were added, while some were highly modified.

[edit] Other additions and changes

Other new features and changes from previous Grand Theft Auto games include:

* Gang wars: Battles with enemy gangs are prompted whenever the player (either alone or accompanied by fellow Grove Street Families members) ventures into enemy territory and kills 3-4 gang members. If the player then survives three waves of enemies, the territory will be won and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, your territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed for the Grove Street Families, they no longer come under attack.
* Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from a nitrous oxide system which gives the car a speed boost when activated; and hydraulics, which lowers the cars height by default and allows the player to control various aspects of the cars suspension. Other common modifications include paintjobs, rims, body kits, side skirts, bumpers and stereo system upgrades.
* Robbery: Continuing the series tradition of controversy, home invasion is included as a potential money-making activity.[16] By stealing a robbery van, CJ is able to sneak into a residence at night, and cart off valuables or shake down the occupants.
* Minigames: Numerous minigames are also available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and bouncing lowriders with hydraulics), and video game machines that pay homage to classic arcade games. In addition, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.[17]
* Money: The money system has been expanded upon, compared to previous titles. Players can spend their cash on gambling, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in red negative numbers. When the player leaves a safehouse, CJ gets an unexpected call and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.


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